|
Function Name  |
Hit count  |
AH::Quaternion::fromXYAngle(float, float) |
1 |
AH::operator*(float, AH::Quaternion) |
1 |
AH::Quaternion::operator-(AH::Quaternion) const |
1 |
AH::Quaternion::operator*(float) const |
1 |
AH::Quaternion::operator+(AH::Quaternion) const |
1 |
AH::EulerAngles::operator==(AH::EulerAngles) const |
1 |
AH::Quaternion::identity() |
2 |
AH::Quaternion::operator-=(AH::Quaternion) |
2 |
AH::Quaternion::operator*=(float) |
2 |
AH::Quaternion::operator!=(AH::Quaternion) const |
2 |
AH::Quaternion::operator+=(AH::Quaternion) |
3 |
AH::EulerAngles::EulerAngles(AH::Quaternion) |
3 |
AH::Quaternion::operator-() const |
3 |
AH::EulerAngles::operator AH::Quaternion() const |
3 |
AH::Quaternion::conjugated() const |
4 |
AH::Quaternion::hamiltonianProduct(AH::Quaternion, AH::Quaternion) |
5 |
AH::EulerAngles::eul2quat(AH::EulerAngles) |
5 |
AH::EulerAngles::quat2eul(AH::Quaternion) |
5 |
AH::Quaternion::normalize() |
7 |
AH::EulerAngles::EulerAngles(float, float, float) |
11 |
AH::Quaternion::operator==(AH::Quaternion) const |
25 |
AH::Quaternion::fromDirection(AH::Vec3f) |
1000005 |
AH::Quaternion::rotate(AH::Vec3f) const |
1000006 |
AH::Quaternion::normalized() const |
1000007 |
AH::Quaternion::operator/(float) const |
1000008 |
AH::Quaternion::norm() const |
1000015 |
AH::Quaternion::operator/=(float) |
1000016 |
AH::Quaternion::normSquared() const |
1000016 |
AH::Quaternion::Quaternion(float, float, float, float) |
1000073 |