Line data Source code
1 : #include "Button.hpp" 2 : 3 : BEGIN_AH_NAMESPACE 4 : 5 99 : Button::Button(pin_t pin) : pin(pin) {} 6 : 7 48 : void Button::begin() { ExtIO::pinMode(pin, INPUT_PULLUP); } 8 : 9 1 : void Button::invert() { state.invert = true; } 10 : 11 229 : Button::State Button::update() { 12 : // Read pin state and current time 13 229 : bool input = ExtIO::digitalRead(pin) ^ state.invert; 14 229 : unsigned long now = millis(); 15 : // Check if enough time has elapsed after last bounce 16 229 : if (state.bouncing) 17 127 : state.bouncing = now - state.prevBounceTime <= debounceTime; 18 : // Shift the debounced state one bit to the left, either appending the 19 : // new input state if not bouncing, or repeat the old state if bouncing 20 229 : bool prevState = state.debounced & 0b01; 21 229 : bool newState = state.bouncing ? prevState : input; 22 229 : state.debounced = (prevState << 1) | newState; 23 : // Check if the input changed state (button pressed, released or bouncing) 24 229 : if (input != state.prevInput) { 25 97 : state.bouncing = true; 26 97 : state.prevInput = input; 27 97 : state.prevBounceTime = now; 28 : } 29 229 : return getState(); 30 : } 31 : 32 238 : Button::State Button::getState() const { 33 238 : return static_cast<State>(state.debounced); 34 : } 35 : 36 5 : FlashString_t Button::getName(Button::State state) { 37 5 : switch (state) { 38 1 : case Button::Pressed: return F("Pressed"); 39 1 : case Button::Released: return F("Released"); 40 1 : case Button::Falling: return F("Falling"); 41 1 : case Button::Rising: return F("Rising"); 42 1 : default: return F("<invalid>"); // Keeps the compiler happy 43 : } 44 : } 45 : 46 8 : unsigned long Button::previousBounceTime() const { 47 8 : return state.prevBounceTime; 48 : } 49 : 50 8 : unsigned long Button::stableTime(unsigned long now) const { 51 8 : return now - previousBounceTime(); 52 : } 53 : 54 5 : unsigned long Button::stableTime() const { return stableTime(millis()); } 55 : 56 1 : void Button::setDebounceTime(unsigned long debounceTime) { 57 1 : Button::debounceTime = debounceTime; 58 1 : } 59 : 60 1 : unsigned long Button::getDebounceTime() { return Button::debounceTime; } 61 : 62 : unsigned long Button::debounceTime = BUTTON_DEBOUNCE_TIME; 63 : 64 : END_AH_NAMESPACE