LCOV - code coverage report
Current view: top level - src/AH/Math - Vector.hpp (source / functions) Hit Total Coverage
Test: 3a807a259ebe0769dd942f7f612dca5273937539 Lines: 90 90 100.0 %
Date: 2024-03-24 17:16:54 Functions: 37 37 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /**
       2             :  * @file
       3             :  * @brief   Definition of Vec2f and Vec3f.
       4             :  * 
       5             :  * Vec2fs can be added, subtracted, multiplied (dot product) and normalized.
       6             :  * It also has an implementation of the following operators:
       7             :  *      "+", "+=", "-", "-=", "*" (vector-vector);
       8             :  *      "*", "*=", "/", "/=" (vector-scalar);
       9             :  *      "==", "!=" (equality);
      10             :  *      "*" (scalar-vector);
      11             :  *      "<<" (printing).
      12             :  * The same applies for Vec3fs.
      13             :  */
      14             : #pragma once
      15             : 
      16             : #include <AH/Arduino-Wrapper.h> // Print
      17             : #include <AH/STL/cmath>         // std::sqrt
      18             : 
      19             : #ifndef ARDUINO
      20             : #include <iosfwd> // std::ostream
      21             : #endif
      22             : 
      23             : BEGIN_AH_NAMESPACE
      24             : 
      25             : /// @addtogroup  math-types
      26             : /// @{
      27             : 
      28             : /**
      29             :  * @brief   Type for 2D vectors of floating point numbers.
      30             :  *
      31             :  * Vec2fs can be added, subtracted, multiplied (dot product) and normalized.
      32             :  * It also has an implementation of the following operators:
      33             :  *      "+", "+=", "-", "-=", "*" (vector-vector);
      34             :  *      "*", "*=", "/", "/=" (vector-scalar);
      35             :  *      "==", "!=" (equality);
      36             :  *      "*" (scalar-vector);
      37             :  *      "<<" (printing).
      38             :  */
      39             : struct Vec2f {
      40             :     float x = 0.0; ///< The x component of the vector.
      41             :     float y = 0.0; ///< The y component of the vector.
      42             : 
      43             :     /// Create a vector that is initialized to the zero vector (0,0).
      44             :     Vec2f() = default;
      45             :     /// Create a vector with the given x and y coordinates.
      46     1000046 :     Vec2f(float x, float y) : x(x), y(y) {}
      47             : 
      48             :     /// Addition.
      49           4 :     Vec2f &operator+=(Vec2f rhs) {
      50           4 :         x += rhs.x;
      51           4 :         y += rhs.y;
      52           4 :         return *this;
      53             :     }
      54             :     /// Addition.
      55           1 :     Vec2f operator+(Vec2f rhs) const {
      56           1 :         Vec2f result = *this;
      57           1 :         result += rhs;
      58           1 :         return result;
      59             :     }
      60             : 
      61             :     /// Negation.
      62           3 :     Vec2f operator-() const { return {-x, -y}; }
      63             :     /// Subtraction.
      64           2 :     Vec2f &operator-=(Vec2f rhs) { return *this += -rhs; }
      65             :     /// Subtraction.
      66           1 :     Vec2f operator-(Vec2f rhs) const {
      67           1 :         Vec2f result = *this;
      68           1 :         result -= rhs;
      69           1 :         return result;
      70             :     }
      71             : 
      72             :     /// Scalar multiplication.
      73           2 :     Vec2f &operator*=(float rhs) {
      74           2 :         x *= rhs;
      75           2 :         y *= rhs;
      76           2 :         return *this;
      77             :     }
      78             :     /// Scalar multiplication.
      79           1 :     Vec2f operator*(float rhs) const {
      80           1 :         Vec2f result = *this;
      81           1 :         result *= rhs;
      82           1 :         return result;
      83             :     }
      84             : 
      85             :     /// Scalar division.
      86     1000007 :     Vec2f &operator/=(float rhs) {
      87     1000007 :         x /= rhs;
      88     1000007 :         y /= rhs;
      89     1000007 :         return *this;
      90             :     }
      91             :     /// Scalar division.
      92           2 :     Vec2f operator/(float rhs) const {
      93           2 :         Vec2f result = *this;
      94           2 :         result /= rhs;
      95           2 :         return result;
      96             :     }
      97             : 
      98             :     /// Inner product.
      99           2 :     float operator*(Vec2f rhs) const {
     100           2 :         return this->x * rhs.x + this->y * rhs.y;
     101             :     }
     102             : 
     103             :     /// Norm squared.
     104           1 :     float normSquared() const { return (*this) * (*this); }
     105             :     /// Norm.
     106     1000006 :     float norm() const {
     107             :         // return std::sqrt(normSquared()); // faster but less accurate
     108     1000006 :         return std::hypot(x, y);
     109             :     }
     110             :     /// Normalize this vector.
     111           1 :     Vec2f &normalize() { return *this /= norm(); }
     112             :     /// Normalize a copy of this vector (doesn't change the original vector).
     113           1 :     Vec2f normalized() const { return *this / norm(); }
     114             : 
     115             :     /// Equality check.
     116          21 :     bool operator==(Vec2f rhs) const {
     117          21 :         return this->x == rhs.x && this->y == rhs.y;
     118             :     }
     119             :     /// Inequality check.
     120           2 :     bool operator!=(Vec2f rhs) const { return !(*this == rhs); }
     121             : };
     122             : 
     123             : /// Scalar multiplication.
     124             : /// @related  Vec2f
     125           1 : inline Vec2f operator*(float lhs, Vec2f rhs) {
     126           1 :     return {lhs * rhs.x, lhs * rhs.y};
     127             : }
     128             : 
     129             : /**
     130             :  * @brief   Type for 3D vectors of floating point numbers.
     131             :  *
     132             :  * Vec3fs can be added, subtracted, multiplied (dot product) and normalized.
     133             :  * It also has an implementation of the following operators:
     134             :  *      "+", "+=", "-", "-=", "*" (vector-vector);
     135             :  *      "*", "*=", "/", "/=" (vector-scalar);
     136             :  *      "==", "!=" (equality);
     137             :  *      "*" (scalar-vector);
     138             :  *      "<<" (printing).
     139             :  */
     140             : struct Vec3f {
     141             :     float x = 0.0; ///< The x component of the vector.
     142             :     float y = 0.0; ///< The y component of the vector.
     143             :     float z = 0.0; ///< The z component of the vector.
     144             : 
     145             :     /// Create a vector that is initialized to the zero vector (0,0,0).
     146             :     Vec3f() = default;
     147             :     /// Create a vector with the given x, y and z coordinates.
     148     4000066 :     Vec3f(float x, float y, float z) : x(x), y(y), z(z) {}
     149     7000073 :     Vec3f(const Vec3f &) = default;
     150             :     Vec3f(const volatile Vec3f &other) : x(other.x), y(other.y), z(other.z) {}
     151             :     void operator=(const Vec3f &other) volatile {
     152             :         this->x = other.x;
     153             :         this->y = other.y;
     154             :         this->z = other.z;
     155             :     }
     156             : 
     157             :     /// Addition.
     158     1000007 :     Vec3f &operator+=(Vec3f rhs) {
     159     1000007 :         x += rhs.x;
     160     1000007 :         y += rhs.y;
     161     1000007 :         z += rhs.z;
     162     1000007 :         return *this;
     163             :     }
     164             :     /// Addition.
     165           1 :     Vec3f operator+(Vec3f rhs) const {
     166           1 :         Vec3f result = *this;
     167           1 :         result += rhs;
     168           1 :         return result;
     169             :     }
     170             : 
     171             :     /// Negation.
     172     1000006 :     Vec3f operator-() const { return {-x, -y, -z}; }
     173             :     /// Subtraction.
     174     1000005 :     Vec3f &operator-=(Vec3f rhs) { return *this += -rhs; }
     175             :     /// Subtraction.
     176     1000004 :     Vec3f operator-(Vec3f rhs) const {
     177     1000004 :         Vec3f result = *this;
     178     1000004 :         result -= rhs;
     179     1000004 :         return result;
     180             :     }
     181             : 
     182             :     /// Scalar multiplication.
     183           2 :     Vec3f &operator*=(float rhs) {
     184           2 :         x *= rhs;
     185           2 :         y *= rhs;
     186           2 :         z *= rhs;
     187           2 :         return *this;
     188             :     }
     189             :     /// Scalar multiplication.
     190           1 :     Vec3f operator*(float rhs) const {
     191           1 :         Vec3f result = *this;
     192           1 :         result *= rhs;
     193           1 :         return result;
     194             :     }
     195             : 
     196             :     /// Scalar division.
     197     1000008 :     Vec3f &operator/=(float rhs) {
     198     1000008 :         x /= rhs;
     199     1000008 :         y /= rhs;
     200     1000008 :         z /= rhs;
     201     1000008 :         return *this;
     202             :     }
     203             :     /// Scalar division.
     204     1000005 :     Vec3f operator/(float rhs) const {
     205     1000005 :         Vec3f result = *this;
     206     1000005 :         result /= rhs;
     207     1000005 :         return result;
     208             :     }
     209             : 
     210             :     /// Inner product.
     211     3000017 :     float operator*(Vec3f rhs) const {
     212     3000017 :         return this->x * rhs.x + this->y * rhs.y + this->z * rhs.z;
     213             :     }
     214             : 
     215             :     /// Norm squared.
     216     3000016 :     float normSquared() const { return (*this) * (*this); }
     217             : 
     218             :     /// Norm.
     219     3000015 :     float norm() const {
     220     3000015 :         return std::sqrt(normSquared());
     221             :         // return std::hypot(x, y, z);  // C++17
     222             :     }
     223             : 
     224             :     /// Normalize this vector.
     225           2 :     Vec3f &normalize() { return *this /= norm(); }
     226             :     /// Normalize a copy of this vector (doesn't change the original vector).
     227     1000004 :     Vec3f normalized() const { return *this / norm(); }
     228             : 
     229             :     /// Equality check.
     230          21 :     bool operator==(Vec3f rhs) const {
     231          21 :         return this->x == rhs.x && this->y == rhs.y && this->z == rhs.z;
     232             :     }
     233             :     /// Inequality check.
     234           2 :     bool operator!=(Vec3f rhs) const { return !(*this == rhs); }
     235             : };
     236             : 
     237             : /// Scalar multiplication.
     238             : /// @related  Vec3f
     239           1 : inline Vec3f operator*(float lhs, Vec3f rhs) {
     240           1 :     return {lhs * rhs.x, lhs * rhs.y, lhs * rhs.z};
     241             : }
     242             : 
     243             : #ifndef ARDUINO
     244             : 
     245             : /// Printing.
     246             : /// @related  Vec2f
     247             : std::ostream &operator<<(std::ostream &os, Vec2f v);
     248             : 
     249             : /// Printing.
     250             : /// @related  Vec3f
     251             : std::ostream &operator<<(std::ostream &os, Vec3f v);
     252             : 
     253             : #endif
     254             : 
     255             : /// Printing.
     256             : /// @related  Vec2f
     257             : Print &operator<<(Print &os, Vec2f v);
     258             : 
     259             : /// Printing.
     260             : /// @related  Vec3f
     261             : Print &operator<<(Print &os, Vec3f v);
     262             : 
     263             : /// @}
     264             : 
     265             : END_AH_NAMESPACE

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