Control Surface main
MIDI Control Surface library for Arduino
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MCU-OLED-SSD1306-x2.ino

MCU-OLED-SSD1306-x2

An example demonstrating the use of DisplayElements to display information from the DAW on two small OLED displays.

Boards: 🛈
Mega, Teensy 3.x, ESP32

Connections

Add a capacitor between the reset pins of the displays and ground, and a resistor from reset to 3.3V. The values are not critical, 0.1µF and 10kΩ work fine.
You do need some way to reset the displays, without it, it won't work.
Alternatively, you could use an IO pin from the Teensy to reset the displays, but this just "wastes" a pin.

Behavior

Mapping

Map "Control Surface" as a Mackie Control Universal unit in your DAW.

Note
There seem to be some differences in the way some applications handle VU meters: some expect the hardware to decay automatically, some don't.
If you notice that the meters behave strangely, try both MCU::VUDecay::Hold and MCU::VUDecay::Default, or try a different decay time.

Demo

Written by PieterP, 2019-10-12
https://github.com/tttapa/Control-Surface

#include <Control_Surface.h> // Include the Control Surface library
// Include the display interface you'd like to use
// ----------------------------- MIDI Interface ----------------------------- //
// ========================================================================== //
/*
* Instantiate a MIDI interface to use for the Control Surface.
*/
// ----------------------------- Display setup ------------------------------ //
// ========================================================================== //
/*
* Instantiate and initialize the SSD1306 OLED display
*/
constexpr uint8_t SCREEN_WIDTH = 128;
constexpr uint8_t SCREEN_HEIGHT = 64;
constexpr int8_t OLED_DC = 17; // Data/Command pin of the display
constexpr int8_t OLED_reset = -1; // Use the external RC circuit for reset
constexpr int8_t OLED_CS_L = 10; // Chip Select pin of the left display
constexpr int8_t OLED_CS_R = 18; // Chip Select pin of the right display
constexpr uint32_t SPI_Frequency = SPI_MAX_SPEED;
// Instantiate the displays
Adafruit_SSD1306 ssd1306Display_L {
SCREEN_WIDTH, SCREEN_HEIGHT, &SPI, OLED_DC,
OLED_reset, OLED_CS_L, SPI_Frequency,
};
Adafruit_SSD1306 ssd1306Display_R {
SCREEN_WIDTH, SCREEN_HEIGHT, &SPI, OLED_DC,
OLED_reset, OLED_CS_R, SPI_Frequency,
};
// --------------------------- Display interface ---------------------------- //
// ========================================================================== //
#if defined(ADAFRUIT_SSD1306_HAS_SETBUFFER) && ADAFRUIT_SSD1306_HAS_SETBUFFER
// We'll use a static buffer to avoid dynamic memory usage, and to allow
// multiple displays to reuse one single buffer.
static uint8_t buffer[(SCREEN_WIDTH * SCREEN_HEIGHT + 7) / 8];
#endif
// Implement the display interface, specifically, the begin and drawBackground
// methods.
class MySSD1306_DisplayInterface : public SSD1306_DisplayInterface {
public:
MySSD1306_DisplayInterface(Adafruit_SSD1306 &display)
void begin() override {
#if defined(ADAFRUIT_SSD1306_HAS_SETBUFFER) && ADAFRUIT_SSD1306_HAS_SETBUFFER
disp.setBuffer(buffer);
#endif
// Initialize the Adafruit_SSD1306 display
if (!disp.begin())
FATAL_ERROR(F("SSD1306 initialization failed."), 0x1306);
// If you override the begin method, remember to call the super class method
}
void drawBackground() override { disp.drawLine(1, 8, 126, 8, WHITE); }
} display_L = ssd1306Display_L, display_R = ssd1306Display_R;
// ------------------------------- Bank setup ------------------------------- //
// ========================================================================== //
/*
* Create a bank and a bank selector to change its setting.
*/
Bank<2> bank(4); // Create a new bank with four tracks per bank
// Create a new bank selector to control the bank using a push button
IncrementSelector<2> bankselector {bank, 5};
// -------------------------- MIDI Input Elements --------------------------- //
// ========================================================================== //
/*
* Define all elements that listen for MIDI messages.
*/
// Main MCU LCD screen, used to get track names
MCU::LCD<> lcd {};
// Time display_L keeps track of the bar counter
MCU::TimeDisplay timedisplay {};
// Play / Record
// Mute
{bank, MCU::MUTE_1},
{bank, MCU::MUTE_2},
{bank, MCU::MUTE_3},
{bank, MCU::MUTE_4},
};
// Solo
{bank, MCU::SOLO_1},
{bank, MCU::SOLO_2},
{bank, MCU::SOLO_3},
{bank, MCU::SOLO_4},
};
// Record arm / ready
{bank, MCU::REC_RDY_1},
{bank, MCU::REC_RDY_2},
{bank, MCU::REC_RDY_3},
{bank, MCU::REC_RDY_4},
};
// VU meters
{bank, 1, MCU::VUDecay::Hold},
{bank, 2, MCU::VUDecay::Hold},
{bank, 3, MCU::VUDecay::Hold},
{bank, 4, MCU::VUDecay::Hold},
};
// VPot rings
{bank, 1},
{bank, 2},
{bank, 3},
{bank, 4},
};
// ---------------------------- Display Elements ---------------------------- //
// ========================================================================== //
/*
* Define all display_L elements that display_L the state of the input elements.
*/
// Track names
MCU::LCDDisplay lcddisps[] {
// track (1), position (0, 40), font size (1)
{display_L, lcd, bank, 1, {0, 40}, 1, WHITE},
{display_L, lcd, bank, 2, {64, 40}, 1, WHITE},
{display_R, lcd, bank, 3, {0, 40}, 1, WHITE},
{display_R, lcd, bank, 4, {64, 40}, 1, WHITE},
};
// Time display
MCU::TimeDisplayDisplay timedisplaydisplay {
// position (0, 0), font size (1)
display_L, timedisplay, {0, 0}, 1, WHITE,
};
// Play / Record
BitmapDisplay<> playDisp {
display_L, play, XBM::play_7, {16 + 64, 0}, WHITE,
};
BitmapDisplay<> recordDisp {
display_L, record, XBM::record_7, {26 + 64, 0}, WHITE,
};
// Mute
BitmapDisplay<> muteDisp[] {
{display_L, mute[0], XBM::mute_10B, {14, 50}, WHITE},
{display_L, mute[1], XBM::mute_10B, {14 + 64, 50}, WHITE},
{display_R, mute[2], XBM::mute_10B, {14, 50}, WHITE},
{display_R, mute[3], XBM::mute_10B, {14 + 64, 50}, WHITE},
};
// Solo
BitmapDisplay<> soloDisp[] {
{display_L, solo[0], XBM::solo_10B, {14, 50}, WHITE},
{display_L, solo[1], XBM::solo_10B, {14 + 64, 50}, WHITE},
{display_R, solo[2], XBM::solo_10B, {14, 50}, WHITE},
{display_R, solo[3], XBM::solo_10B, {14 + 64, 50}, WHITE},
};
BitmapDisplay<> rudeSoloDisp {
display_L, rudeSolo, XBM::solo_7, {36 + 64, 0}, WHITE};
// Record arm / ready
BitmapDisplay<> recrdyDisp[] {
{display_L, recrdy[0], XBM::rec_rdy_10B, {14 + 14, 50}, WHITE},
{display_L, recrdy[1], XBM::rec_rdy_10B, {14 + 14 + 64, 50}, WHITE},
{display_R, recrdy[2], XBM::rec_rdy_10B, {14 + 14, 50}, WHITE},
{display_R, recrdy[3], XBM::rec_rdy_10B, {14 + 14 + 64, 50}, WHITE},
};
// VU meters
MCU::VUDisplay<> vuDisp[] {
// position (32+11, 60), width (16), bar height (3) px, bar spacing (1) px
{display_L, vu[0], {32 + 11, 60}, 16, 3, 1, WHITE},
{display_L, vu[1], {32 + 11 + 64, 60}, 16, 3, 1, WHITE},
{display_R, vu[2], {32 + 11, 60}, 16, 3, 1, WHITE},
{display_R, vu[3], {32 + 11 + 64, 60}, 16, 3, 1, WHITE},
};
// VPot rings
MCU::VPotDisplay<> vpotDisp[] {
// position (0, 10), outer radius (14) px, inner radius (12) px
{display_L, vpot[0], {0, 10}, 14, 12, WHITE},
{display_L, vpot[1], {64, 10}, 14, 12, WHITE},
{display_R, vpot[2], {0, 10}, 14, 12, WHITE},
{display_R, vpot[3], {64, 10}, 14, 12, WHITE},
};
// Bank seting
BankDisplay bankDisp[] {
// first track of the bank (1), position (0, 50), font size (2)
{display_L, bank, 1, {0, 50}, 2, WHITE},
{display_L, bank, 2, {64, 50}, 2, WHITE},
{display_R, bank, 3, {0, 50}, 2, WHITE},
{display_R, bank, 4, {64, 50}, 2, WHITE},
};
// --------------------------------- Setup ---------------------------------- //
// ========================================================================== //
void setup() {
Control_Surface.begin(); // Initialize Control Surface
}
// ---------------------------------- Loop ---------------------------------- //
// ========================================================================== //
void loop() {
Control_Surface.loop(); // Refresh all elements
}
The main header file that includes all Control-Surface header files.
Control_Surface_ & Control_Surface
A predefined instance of the Control Surface to use in the Arduino sketches.
A class for displaying the setting of a Bank object.
A class that groups Bankable MIDI Output Elements and Bankable MIDI Input Elements,...
Definition Bank.hpp:94
Generic base class for classes that listen for MIDI Note, Control Change and Key Pressure events on a...
A class that displays a bitmap depending on the state of a MIDINote or any other object that has a ge...
void begin()
Initialize the Control_Surface.
void loop()
Update all MIDI elements, send MIDI events and read MIDI input.
virtual void begin()
Initialize the display.
Selector with one button that increments the selection.
A MIDI input element that represents a Mackie Control Universal VPot ring.
Definition VPotRing.hpp:239
A MIDI input element that represents a Mackie Control Universal VU meter.
Definition VU.hpp:293
Displays the text of the Mackie Control Universal LCD screen for a single track.
A class that represents the Mackie Control Universal LCD display and saves the text it receives.
Definition LCD.hpp:51
Displays the MCU time code display.
Class that receives and stores the text of the Mackie Control Universal 7-segment time display.
Displays the position of a MCU V-Pot.
Displays a MCU level meter.
Definition VUDisplay.hpp:16
Generic base class for classes that listen for MIDI Note, Control Change and Key Pressure events on a...
This class creates a mapping between the Adafruit_SSD1306 display driver and the general display inte...
void drawBackground() override=0
Draw a custom background.
A class for MIDI interfaces sending MIDI messages over a USB MIDI connection.
#define FATAL_ERROR(msg, errc)
Print the error message and error code, and stop the execution.
Definition Error.hpp:57
constexpr uint8_t REC_RDY_3
Record/Ready 3 (In/Out)
Definition MCU.hpp:24
constexpr uint8_t REC_RDY_4
Record/Ready 4 (In/Out)
Definition MCU.hpp:25
constexpr uint8_t MUTE_1
Mute 1 (In/Out)
Definition MCU.hpp:40
constexpr uint8_t REC_RDY_2
Record/Ready 2 (In/Out)
Definition MCU.hpp:23
constexpr uint8_t REC_RDY_1
Record/Ready 1 (In/Out)
Definition MCU.hpp:22
constexpr uint8_t RECORD
Record (In/Out)
Definition MCU.hpp:131
constexpr uint8_t SOLO_2
Solo 2 (In/Out)
Definition MCU.hpp:32
constexpr uint8_t SOLO_1
Solo 1 (In/Out)
Definition MCU.hpp:31
constexpr uint8_t SOLO_4
Solo 4 (In/Out)
Definition MCU.hpp:34
constexpr uint8_t MUTE_4
Mute 4 (In/Out)
Definition MCU.hpp:43
constexpr uint8_t SOLO_3
Solo 3 (In/Out)
Definition MCU.hpp:33
constexpr uint8_t PLAY
Play (In/Out)
Definition MCU.hpp:130
constexpr uint8_t RUDE_SOLO
Rude solo light (In)
Definition MCU.hpp:157
constexpr uint8_t MUTE_2
Mute 2 (In/Out)
Definition MCU.hpp:41
constexpr uint8_t MUTE_3
Mute 3 (In/Out)
Definition MCU.hpp:42
constexpr unsigned int Hold
Don't decay automatically, hold the latest value until a new one is received.
Definition VU.hpp:177
constexpr Note F
F (Fa)
Definition Notes.hpp:61
const XBitmap solo_7
XBitmap solo_7 (7px × 7px)
Definition XBitmaps.hpp:129
const XBitmap record_7
XBitmap record_7 (7px × 7px)
Definition XBitmaps.hpp:101
const XBitmap rec_rdy_10B
XBitmap rec_rdy_10B (10px × 10px)
Definition XBitmaps.hpp:80
const XBitmap play_7
XBitmap play_7 (7px × 7px)
Definition XBitmaps.hpp:66
const XBitmap solo_10B
XBitmap solo_10B (10px × 10px)
Definition XBitmaps.hpp:115
const XBitmap mute_10B
XBitmap mute_10B (10px × 10px)
Definition XBitmaps.hpp:38