LCOV - code coverage report
Current view: top level - src/AH/Math - Vector.hpp (source / functions) Hit Total Coverage
Test: ffed98f648fe78e7aa7bdd228474317d40dadbec Lines: 90 90 100.0 %
Date: 2022-05-28 15:22:59 Functions: 37 37 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : /**
       2             :  * @file
       3             :  * @brief   Definition of Vec2f and Vec3f.
       4             :  * 
       5             :  * Vec2fs can be added, subtracted, multiplied (dot product) and normalized.
       6             :  * It also has an implementation of the following operators:
       7             :  *      "+", "+=", "-", "-=", "*" (vector-vector);
       8             :  *      "*", "*=", "/", "/=" (vector-scalar);
       9             :  *      "==", "!=" (equality);
      10             :  *      "*" (scalar-vector);
      11             :  *      "<<" (printing).
      12             :  * The same applies for Vec3fs.
      13             :  */
      14             : #pragma once
      15             : 
      16             : #include <AH/Settings/Warnings.hpp>
      17             : AH_DIAGNOSTIC_WERROR() // Enable errors on warnings
      18             : 
      19             : #include <AH/Arduino-Wrapper.h> // Print
      20             : #include <AH/STL/cmath>         // std::sqrt
      21             : 
      22             : #ifndef ARDUINO
      23             : #include <iosfwd> // std::ostream
      24             : #endif
      25             : 
      26             : BEGIN_AH_NAMESPACE
      27             : 
      28             : /// @addtogroup  math-types
      29             : /// @{
      30             : 
      31             : /**
      32             :  * @brief   Type for 2D vectors of floating point numbers.
      33             :  *
      34             :  * Vec2fs can be added, subtracted, multiplied (dot product) and normalized.
      35             :  * It also has an implementation of the following operators:
      36             :  *      "+", "+=", "-", "-=", "*" (vector-vector);
      37             :  *      "*", "*=", "/", "/=" (vector-scalar);
      38             :  *      "==", "!=" (equality);
      39             :  *      "*" (scalar-vector);
      40             :  *      "<<" (printing).
      41             :  */
      42             : struct Vec2f {
      43             :     float x = 0.0; ///< The x component of the vector.
      44             :     float y = 0.0; ///< The y component of the vector.
      45             : 
      46             :     /// Create a vector that is initialized to the zero vector (0,0).
      47             :     Vec2f() = default;
      48             :     /// Create a vector with the given x and y coordinates.
      49     1000046 :     Vec2f(float x, float y) : x(x), y(y) {}
      50             : 
      51             :     /// Addition.
      52           4 :     Vec2f &operator+=(Vec2f rhs) {
      53           4 :         x += rhs.x;
      54           4 :         y += rhs.y;
      55           4 :         return *this;
      56             :     }
      57             :     /// Addition.
      58           1 :     Vec2f operator+(Vec2f rhs) const {
      59           1 :         Vec2f result = *this;
      60           1 :         result += rhs;
      61           1 :         return result;
      62             :     }
      63             : 
      64             :     /// Negation.
      65           3 :     Vec2f operator-() const { return {-x, -y}; }
      66             :     /// Subtraction.
      67           2 :     Vec2f &operator-=(Vec2f rhs) { return *this += -rhs; }
      68             :     /// Subtraction.
      69           1 :     Vec2f operator-(Vec2f rhs) const {
      70           1 :         Vec2f result = *this;
      71           1 :         result -= rhs;
      72           1 :         return result;
      73             :     }
      74             : 
      75             :     /// Scalar multiplication.
      76           2 :     Vec2f &operator*=(float rhs) {
      77           2 :         x *= rhs;
      78           2 :         y *= rhs;
      79           2 :         return *this;
      80             :     }
      81             :     /// Scalar multiplication.
      82           1 :     Vec2f operator*(float rhs) const {
      83           1 :         Vec2f result = *this;
      84           1 :         result *= rhs;
      85           1 :         return result;
      86             :     }
      87             : 
      88             :     /// Scalar division.
      89     1000007 :     Vec2f &operator/=(float rhs) {
      90     1000007 :         x /= rhs;
      91     1000007 :         y /= rhs;
      92     1000007 :         return *this;
      93             :     }
      94             :     /// Scalar division.
      95           2 :     Vec2f operator/(float rhs) const {
      96           2 :         Vec2f result = *this;
      97           2 :         result /= rhs;
      98           2 :         return result;
      99             :     }
     100             : 
     101             :     /// Inner product.
     102           2 :     float operator*(Vec2f rhs) const {
     103           2 :         return this->x * rhs.x + this->y * rhs.y;
     104             :     }
     105             : 
     106             :     /// Norm squared.
     107           1 :     float normSquared() const { return (*this) * (*this); }
     108             :     /// Norm.
     109     1000006 :     float norm() const {
     110             :         // return std::sqrt(normSquared()); // faster but less accurate
     111     1000006 :         return std::hypot(x, y);
     112             :     }
     113             :     /// Normalize this vector.
     114           1 :     Vec2f &normalize() { return *this /= norm(); }
     115             :     /// Normalize a copy of this vector (doesn't change the original vector).
     116           1 :     Vec2f normalized() const { return *this / norm(); }
     117             : 
     118             :     /// Equality check.
     119          21 :     bool operator==(Vec2f rhs) const {
     120          21 :         return this->x == rhs.x && this->y == rhs.y;
     121             :     }
     122             :     /// Inequality check.
     123           2 :     bool operator!=(Vec2f rhs) const { return !(*this == rhs); }
     124             : };
     125             : 
     126             : /// Scalar multiplication.
     127             : /// @related  Vec2f
     128           1 : inline Vec2f operator*(float lhs, Vec2f rhs) {
     129           1 :     return {lhs * rhs.x, lhs * rhs.y};
     130             : }
     131             : 
     132             : /**
     133             :  * @brief   Type for 3D vectors of floating point numbers.
     134             :  *
     135             :  * Vec3fs can be added, subtracted, multiplied (dot product) and normalized.
     136             :  * It also has an implementation of the following operators:
     137             :  *      "+", "+=", "-", "-=", "*" (vector-vector);
     138             :  *      "*", "*=", "/", "/=" (vector-scalar);
     139             :  *      "==", "!=" (equality);
     140             :  *      "*" (scalar-vector);
     141             :  *      "<<" (printing).
     142             :  */
     143             : struct Vec3f {
     144             :     float x = 0.0; ///< The x component of the vector.
     145             :     float y = 0.0; ///< The y component of the vector.
     146             :     float z = 0.0; ///< The z component of the vector.
     147             : 
     148             :     /// Create a vector that is initialized to the zero vector (0,0,0).
     149             :     Vec3f() = default;
     150             :     /// Create a vector with the given x, y and z coordinates.
     151     4000066 :     Vec3f(float x, float y, float z) : x(x), y(y), z(z) {}
     152     7000073 :     Vec3f(const Vec3f &) = default;
     153             :     Vec3f(const volatile Vec3f &other) : x(other.x), y(other.y), z(other.z) {}
     154             :     void operator=(const Vec3f &other) volatile {
     155             :         this->x = other.x;
     156             :         this->y = other.y;
     157             :         this->z = other.z;
     158             :     }
     159             : 
     160             :     /// Addition.
     161     1000007 :     Vec3f &operator+=(Vec3f rhs) {
     162     1000007 :         x += rhs.x;
     163     1000007 :         y += rhs.y;
     164     1000007 :         z += rhs.z;
     165     1000007 :         return *this;
     166             :     }
     167             :     /// Addition.
     168           1 :     Vec3f operator+(Vec3f rhs) const {
     169           1 :         Vec3f result = *this;
     170           1 :         result += rhs;
     171           1 :         return result;
     172             :     }
     173             : 
     174             :     /// Negation.
     175     1000006 :     Vec3f operator-() const { return {-x, -y, -z}; }
     176             :     /// Subtraction.
     177     1000005 :     Vec3f &operator-=(Vec3f rhs) { return *this += -rhs; }
     178             :     /// Subtraction.
     179     1000004 :     Vec3f operator-(Vec3f rhs) const {
     180     1000004 :         Vec3f result = *this;
     181     1000004 :         result -= rhs;
     182     1000004 :         return result;
     183             :     }
     184             : 
     185             :     /// Scalar multiplication.
     186           2 :     Vec3f &operator*=(float rhs) {
     187           2 :         x *= rhs;
     188           2 :         y *= rhs;
     189           2 :         z *= rhs;
     190           2 :         return *this;
     191             :     }
     192             :     /// Scalar multiplication.
     193           1 :     Vec3f operator*(float rhs) const {
     194           1 :         Vec3f result = *this;
     195           1 :         result *= rhs;
     196           1 :         return result;
     197             :     }
     198             : 
     199             :     /// Scalar division.
     200     1000008 :     Vec3f &operator/=(float rhs) {
     201     1000008 :         x /= rhs;
     202     1000008 :         y /= rhs;
     203     1000008 :         z /= rhs;
     204     1000008 :         return *this;
     205             :     }
     206             :     /// Scalar division.
     207     1000005 :     Vec3f operator/(float rhs) const {
     208     1000005 :         Vec3f result = *this;
     209     1000005 :         result /= rhs;
     210     1000005 :         return result;
     211             :     }
     212             : 
     213             :     /// Inner product.
     214     3000017 :     float operator*(Vec3f rhs) const {
     215     3000017 :         return this->x * rhs.x + this->y * rhs.y + this->z * rhs.z;
     216             :     }
     217             : 
     218             :     /// Norm squared.
     219     3000016 :     float normSquared() const { return (*this) * (*this); }
     220             : 
     221             :     /// Norm.
     222     3000015 :     float norm() const {
     223     3000015 :         return std::sqrt(normSquared());
     224             :         // return std::hypot(x, y, z);  // C++17
     225             :     }
     226             : 
     227             :     /// Normalize this vector.
     228           2 :     Vec3f &normalize() { return *this /= norm(); }
     229             :     /// Normalize a copy of this vector (doesn't change the original vector).
     230     1000004 :     Vec3f normalized() const { return *this / norm(); }
     231             : 
     232             :     /// Equality check.
     233          21 :     bool operator==(Vec3f rhs) const {
     234          21 :         return this->x == rhs.x && this->y == rhs.y && this->z == rhs.z;
     235             :     }
     236             :     /// Inequality check.
     237           2 :     bool operator!=(Vec3f rhs) const { return !(*this == rhs); }
     238             : };
     239             : 
     240             : /// Scalar multiplication.
     241             : /// @related  Vec3f
     242           1 : inline Vec3f operator*(float lhs, Vec3f rhs) {
     243           1 :     return {lhs * rhs.x, lhs * rhs.y, lhs * rhs.z};
     244             : }
     245             : 
     246             : #ifndef ARDUINO
     247             : 
     248             : /// Printing.
     249             : /// @related  Vec2f
     250             : std::ostream &operator<<(std::ostream &os, Vec2f v);
     251             : 
     252             : /// Printing.
     253             : /// @related  Vec3f
     254             : std::ostream &operator<<(std::ostream &os, Vec3f v);
     255             : 
     256             : #endif
     257             : 
     258             : /// Printing.
     259             : /// @related  Vec2f
     260             : Print &operator<<(Print &os, Vec2f v);
     261             : 
     262             : /// Printing.
     263             : /// @related  Vec3f
     264             : Print &operator<<(Print &os, Vec3f v);
     265             : 
     266             : /// @}
     267             : 
     268             : END_AH_NAMESPACE
     269             : 
     270             : AH_DIAGNOSTIC_POP()

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