LCOV - code coverage report
Current view: top level - src/AH/Hardware - IncrementButton.hpp (source / functions) Coverage Total Hit
Test: 73449d9b107c772cf65493691543348214e5d5eb Lines: 100.0 % 3 3
Test Date: 2026-06-06 17:44:35 Functions: 100.0 % 3 3
Legend: Lines:     hit not hit

            Line data    Source code
       1              : /* ✔ */
       2              : 
       3              : #pragma once
       4              : 
       5              : #include "Button.hpp"
       6              : 
       7              : BEGIN_AH_NAMESPACE
       8              : 
       9              : /**
      10              :  * @brief   A class for buttons that increment some counter or setting.
      11              :  * 
      12              :  * It behaves the same way as a computer keyboard: when you press the button, 
      13              :  * it increments the counter once. If you keep on pressing it for longer than
      14              :  * a certain threshold, it keeps on incrementing at a faster rate, until you
      15              :  * release it.
      16              :  * 
      17              :  * @ingroup AH_HardwareUtils
      18              :  */
      19              : class IncrementButton {
      20              :   public:
      21              :     /** 
      22              :      * @brief   Create a IncrementButton.
      23              :      * 
      24              :      * @param   button
      25              :      *          The button to read from.  
      26              :      *          The button is copied.
      27              :      */
      28            5 :     IncrementButton(const Button &button) : button(button) {}
      29              : 
      30              :     /// @see     Button::begin
      31            3 :     void begin() { button.begin(); }
      32              : 
      33              :     /**
      34              :      * @brief   An enumeration of the different actions to be performed by the
      35              :      *          counter.
      36              :      * @todo    Add states for initial press.
      37              :      */
      38              :     enum State {
      39              :         Nothing = 0,    ///< The counter must not be incremented.
      40              :         IncrementShort, ///< The counter must be incremented (after short press).
      41              :         IncrementLong,  ///< The counter must be incremented (after long press).
      42              :         IncrementHold,  ///< The counter must be incremented (still pressed).
      43              :         ReleasedShort,  ///< The button was released after a short press.
      44              :         ReleasedLong,   ///< The button was released after a long press.
      45              :     };
      46              : 
      47              :     /**
      48              :      * @brief   Update and return the state of the increment button.
      49              :      */
      50           16 :     State update() { return state = updateImplementation(); }
      51              : 
      52              :     /**
      53              :      * @brief   Return the state of the increment button without updating it.
      54              :      * 
      55              :      * Returns the same value as the last @ref update call.
      56              :      */
      57              :     State getState() const { return state; }
      58              : 
      59              :     /// @see    Button::invert
      60              :     void invert() { button.invert(); }
      61              : 
      62              :   protected:
      63              :     State updateImplementation();
      64              : 
      65              :   private:
      66              :     Button button;
      67              : 
      68              :     enum {
      69              :         Initial,
      70              :         LongPress,
      71              :     } longPressState = Initial;
      72              :     unsigned long longPressRepeat;
      73              : 
      74              :     State state = Nothing;
      75              : };
      76              : 
      77              : END_AH_NAMESPACE
        

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