LCOV - code coverage report
Current view: top level - src/AH/Hardware/LEDs - DotBarDisplayLEDs.hpp (source / functions) Coverage Total Hit
Test: 73449d9b107c772cf65493691543348214e5d5eb Lines: 88.9 % 9 8
Test Date: 2026-06-06 17:44:35 Functions: 100.0 % 5 5
Legend: Lines:     hit not hit

            Line data    Source code
       1              : /* ✔ */
       2              : 
       3              : #pragma once
       4              : 
       5              : #include <AH/Hardware/LEDs/LEDs.hpp>
       6              : 
       7              : BEGIN_AH_NAMESPACE
       8              : 
       9              : /**
      10              :  * @brief   An enumeration type to set an LED display to either bar or dot mode.
      11              :  */
      12              : enum class DotBarMode : bool {
      13              :     Bar = false, ///< Turn on a range of LEDs up to the active LED.
      14              :     Dot = true,  ///< Turn on only the active LED
      15              : };
      16              : 
      17              : /**
      18              :  * @brief   A class for LED bars.
      19              :  * 
      20              :  * @tparam  N 
      21              :  *          The number of LEDs in the bar.
      22              :  * 
      23              :  * @ingroup AH_HardwareUtils
      24              :  */
      25              : template <uint16_t N>
      26              : class DotBarDisplayLEDs : public LEDs<N> {
      27              :   public:
      28              :     /// Constructor from list of pins.
      29            2 :     DotBarDisplayLEDs(const PinList<N> &ledPins) : LEDs<N>{ledPins} {}
      30              : 
      31              :     /** 
      32              :      * @brief   Display the given number of LEDs on the LED bar.
      33              :      * 
      34              :      * @param   value
      35              :      *          The number of the LED to activate.
      36              :      */
      37            7 :     void display(uint16_t value) const {
      38            7 :         if (value == 0)
      39            2 :             this->clear();
      40            5 :         else if (mode == DotBarMode::Bar)
      41            5 :             this->displayRange(0, value);
      42              :         else
      43            0 :             this->displayDot(value - 1);
      44            7 :     }
      45              : 
      46              :     /**
      47              :      * @brief   Display the given fraction of the LED bar.
      48              :      * 
      49              :      * @param   value 
      50              :      *          The fraction of the LED bar to display.
      51              :      */
      52            3 :     void display(float value) const { display(uint16_t(value * (N + 1))); }
      53              : 
      54              :     /// Get the dot/bar mode.
      55              :     DotBarMode getMode() const { return mode; }
      56              : 
      57              :     /**
      58              :      * @brief   Set the mode to either dot or bar mode.
      59              :      * 
      60              :      * @param   mode 
      61              :      *          The mode.
      62              :      */
      63              :     void setMode(DotBarMode mode) { this->mode = mode; }
      64              : 
      65              :     /// Set the mode to dot mode.
      66              :     void dotMode() { setMode(DotBarMode::Dot); }
      67              : 
      68              :     /// Set the mode to bar mode.
      69              :     void barMode() { setMode(DotBarMode::Bar); }
      70              : 
      71              :     /// Toggle the dot/bar mode.
      72              :     void toggleMode() { getMode() == DotBarMode::Bar ? dotMode() : barMode(); }
      73              : 
      74              :   private:
      75              :     DotBarMode mode = DotBarMode::Bar;
      76              : };
      77              : 
      78              : END_AH_NAMESPACE
        

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