Control Surface main
MIDI Control Surface library for Arduino
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SwitchSelector.hpp
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1#pragma once
2
3#include "Selector.hpp"
5
7
8template <class Callback = EmptySelectorCallback>
9class GenericSwitchSelector : public GenericSelector<2, Callback> {
11
12 public:
16
17 void begin() override {
19 button.begin();
20 }
21
22 void update() override {
24 AH::Button::State state = button.update();
25 if (state == AH::Button::Falling)
26 this->set(1);
27 else if (state == AH::Button::Rising)
28 this->set(0);
29 }
30
31 AH::Button::State getButtonState() const { return button.getState(); }
32
34 void invert() { button.invert(); }
35
36 private:
38};
39
59
#define END_CS_NAMESPACE
#define BEGIN_CS_NAMESPACE
A class for reading and debouncing buttons and switches.
Definition Button.hpp:15
State
An enumeration of the different states a button can be in.
Definition Button.hpp:47
@ Rising
Input went from low to high (0,1).
Definition Button.hpp:51
@ Falling
Input went from high to low (1,0).
Definition Button.hpp:50
GenericSelector(Selectable< N > &selectable, const EmptySelectorCallback &callback)
Definition Selector.hpp:69
AH::Button::State getButtonState() const
void update() override
Update this updatable.
void begin() override
Initialize this updatable.
GenericSwitchSelector(Selectable< 2 > &selectable, const Callback &callback, const AH::Button &button)
GenericSelector< 2, Callback > Parent
SwitchSelector(Selectable< 2 > &selectable, const AH::Button &button)