#include <Audio/MovingCoilBallistics.hpp>
Definition at line 7 of file MovingCoilBallistics.hpp.
Public Member Functions | |
MovingCoilBallistics (float springConstant, float friction, float mass, float Ts=1.0/MAX_FPS) | |
float | operator() (float input) |
Static Public Member Functions | |
static MovingCoilBallistics | officialVU () |
static MovingCoilBallistics | responsiveVU (float Tsfactor=2.0) |
static MovingCoilBallistics | noOvershoot (float Tsfactor=1.0) |
Private Attributes | |
const float | springConstant |
const float | friction |
const float | Ts |
float | x = 0 |
float | x_dot = 0 |
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inline |
Definition at line 9 of file MovingCoilBallistics.hpp.
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inline |
Definition at line 16 of file MovingCoilBallistics.hpp.
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inlinestatic |
Definition at line 36 of file MovingCoilBallistics.hpp.
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inlinestatic |
Definition at line 40 of file MovingCoilBallistics.hpp.
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inlinestatic |
Definition at line 44 of file MovingCoilBallistics.hpp.
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private |
Definition at line 49 of file MovingCoilBallistics.hpp.
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private |
Definition at line 50 of file MovingCoilBallistics.hpp.
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private |
Definition at line 51 of file MovingCoilBallistics.hpp.
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private |
Definition at line 53 of file MovingCoilBallistics.hpp.
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private |
Definition at line 54 of file MovingCoilBallistics.hpp.